Looking at a few simple examples of secondary source photographs and images of the original Rubik's Cube toy, ways in which it can by turned and transformed to inspire the shape and colour(ed square) distribution throughout my three-dimensional net design- helping to gauge a realistic colour pattern in the final outcome through one of the many millions of ways in which the Cube can be turned, twist and manipulated in order to solve the puzzle.
For more design developments, and the application of this research within my final outcome design, see my Design Practice blog for more details.
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